• Welcome
We would like to extend a warm welcome to those of you visiting the online home of Factions.

Factions is a sandbox MMO 3 years into development. We have a devoted and very talented team working on the game and are making great strides every day towards releasing the game, most likely in a few years.

So please visit the forums, ask your questions, raise your concerns, make your suggestions. We would love to hear from you!

Mike Stankiewicz (TheeLord)
Factions Founder and Lead Programmer.

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View the latest post Dev Diary #8 - Hard at Work

It's been an incredibly productive month for the factions team. We have been very hard at work. Construction of buildings is once again working and we have moved on to new systems such as the tech tree and customizable character, mesh hiding for the...

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View the latest post Attachment(s) Dev Diary #7 - Crafting

Hi "Factions forum lurking early access program" members =) (you if you're reading this)

Just a quick update, the crafting interface is now functional and players can turn rocks into hammerstones, hammerstones into crude handled...
Hammerstone.png (3.24 KiB) Viewed 2989 times
Crafting interface sneak preview
crafting_sneak_preview.jpg (125.72 KiB) Viewed 2989 times

Views: 2989  •  Comments: 5  •  Write comments [ Read all ]

View the latest post Dev Diary #6 - A Virtual Reality

Hi everyone, it has been quite some time since our last update and I wanted to fill you all in on the direction we are taking Factions in.

I have become extremely impressed and motivated by the emergence of virtual reality. I have been following...

Views: 2113  •  Comments: 3  •  Write comments [ Read all ]

View the latest post Dev Diary #4 - More Foundations

Hey all,

To be blunt we only had 60 views so far on my last dev journal, so this one will be very brief, just a quick run down of our activities over the last 2 weeks.

-Character customization is still being worked on, as well as...

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View the latest post Attachment(s) dev diary #3 - Laying The Foundations

Hi all. I wanted to give a quick update as to our progress. We have been focused on porting client systems to unity from our old engine. This includes myself doing lots of code in the object and character network code. Triadian has been working on...

Views: 2557  •  Comments: 4  •  Write comments [ Read all ]

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